Report System and NLR With a new in-house administration system, POGCP, I decided to create a new reporting system. Our old reporting system, FSReport was not the best but it contained some great aspects that I wanted to transfer over to POGCP. Report Menu: Players have the option to select a player or no player, followed by a reason and any details they wish to include in their report. Report Administrator Menu: The latest 30 modified reports are shown to administrators. There are three possible statuses: open (default), in-progress and resolved, each color coded in the table, a blue row is the currently selected row. Administrators can view a report's details and alter it's status and add comments if necessary. Right click functionality is also available within the table for quick actions. The existing NLR system was done very poorly and the new system is much more optimized and not exposed to edge case failures. The system is also much more responsive and less server-intensive; to achieve this, anything that could have been calculated on the client was done on the client, including drawing clientside models, which have no impact on the server. When you are knocked unconscious, a menu will be displayed to show how long you have until you completely pass away. There are also options to issue a report or copy the details of your death. The NLR radius is covered in a red sphere and a clientside gravestone model. The NLR timer is still displayed in your HUD.